The Winter Playtest is long past and I've since addressed most of the feedback. Since then, there has been a focus on total overhauls of older core systems to give them a more dynamic feel. This includes movement, physics and the inventory system. Because of these changes, the emergent gameplay and feeling of growth throughout the game feels (in one developer's opinion) much more satisfying.
Additionally, the inventory now supports stacking items for things like torches. The dialogue system has a configurable output speed (including instant). There is now a system for randomly generated items, and you can access the first endless dunegon.
So, a lot of work all around. In this post, I'll go through these things more specifically, and touch on what's next in the roadmap.